KREL CR 5 XP 1,600
Male half-orc barbarian 6
N medium humanoid (orc)
Init 5 armor, 24 plus 6)
Fort 8 vs. traps); Will 7 (1d10+7) or mwk greatsword 7 (2d6+7/19–20) or mwk longspear 7 (1d8+7/x3) Special Attacks rage 24 rounds/day, rage powers (renewed vigor [1d8+7 hp], roused anger, strength surge .
Orc Ferocity 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Rage (24 rounds/day) (Ex) 4 HP
Roused Anger (Ex) You can rage even when fatigued. Strength Surge (Ex) Once per rage, add +6 to a Str check, CMB or CMD.
Trap Sense (Ex) +2 bonus on Reflex saves and AC against traps.