Krel

Description:

KREL CR 5 XP 1,600
Male half-orc barbarian 6
N medium humanoid (orc)
Init 2; Senses darkvision 60 ft.; Perception +7
AC 18, touch 12, flat-footed 16 (
5 armor, 2 Dex, +1 natural)
hp 83 (6d12
24 plus 6)
Fort 11; Ref +6 (8 vs. traps); Will 4
Defensive Abilities improved uncanny dodge, orc ferocity, trap sense +2
Speed 40 ft.
Melee mwk greatclub +12/
7 (1d10+7) or mwk greatsword 12/7 (2d6+7/19–20) or mwk longspear 12/7 (1d8+7/x3) Special Attacks rage 24 rounds/day, rage powers (renewed vigor [1d8+7 hp], roused anger, strength surge 6)
Str 20, Dex 14, Con 18, Int 6, Wis 11, Cha 10
Base Atk +6; CMB +11; CMD 23
Feats Extra Rage, Power Attack, Toughness
Skills Acrobatics +5, Climb +8, Escape Artist +1, Handle Animal +4, Intimidate +6, Knowledge (nature) +2, Perception +7, Survival +5, Swim +4
Languages Common, Orc
SQ fast movement, orc blood, weapon familiarity
Combat Gear 3 potions of cure moderate wounds, 2 potions of cure serious wounds, 5 potions of protection from evil, potion of water breathing; Other Gear +1 chain shirt, masterwork greatsword, masterwork greatclub, masterwork longspear, amulet of natural armor +1, cloak of resistance +2, backpack, bedroll
Fast Movement (Ex) +10 feet to speed, unless heavily loaded.
14
Improved Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10
.
Orc Ferocity 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Rage (24 rounds/day) (Ex) 4 Str, +4 Con, +2 to Will saves, –2 to AC when enraged.
Renewed Vigor (Ex) 1/day while raging, heal yourself for 1d8
4 HP
Roused Anger (Ex) You can rage even when fatigued. Strength Surge (Ex) Once per rage, add +6 to a Str check, CMB or CMD.
Trap Sense (Ex) +2 bonus on Reflex saves and AC against traps.

Bio:

Krel

Rappen Athuk: Pathfinder KillerDM0850