Rappen Athuk: Pathfinder

Forest Trek 1 of 2

First day (Airday) of the month (Goodgrove)

The Fairhill bound party makes its way down the Tradeway until they cross paths with a messenger who warns that the road ahead has been washed out by the stormy weather and advises them that it could be days before it could be traversable.

Weighing their options the group decides to backtrack to a forest path which could lead them around the mountains to their destination in four days.

Seeing the group take the forest path, a reclusive Druid “Ulok the outcast” appears to make it known to them that a band of orks has been using that same path over the past few months and could be waiting in ambush. The party convinces the Druid to join them with promises to help him drive off any orks they may find along the way.

Along the path, a dead ork is found being pecked apart by ravens, the body, pin cushioned with a dozen miniature arrows the size of twigs.

Second day (Waterday) of the month (Goodgrove)

At night the party is awakened by a ranger who was on the trail of the orks. He informed them of a split in the forest path and advised the party to take the longer and safer path through the mountain switch-backs. He leaves promptly to continue his hunt.

In the morning the party sets down the path and arrives at a split, when suddenly a pair of wolves led by a much larger Worg attacks from behind and viscously wounds Alondra who takes the rush head-on to protect her horses. But strange fey-magic, and a few good counter attacks by the party drives the wolves off.

Mysterious creatures spy at the party from the trees after the wolves have left. Not attacking, but not wanting to be seen.

The Wizards Amulet

20th day (Spirit day) of the month (Harvestime)

An adventuring party known as “The Apes” take to the road under the employ of Corrian the Wizard
The party is harassed at night by the dangerous Leucrotta, a demonic creature, who was teaching its fawn how to hunt humans. The party escaped the fiendish creature, but was decimated the next night by a swarm of Stirges, giant bat-sized mosquitos.

Another band of adventurers had followed Corrians tracks from the Port-city Reme. They found the remains of the Ape’s camp with no-one left alive but the cowering wizard Corrian.

Taking Corrian into the party the group presses on, only to find a family, butchered like animals on their own land. Taking shelter for the night in the families barn, the party is attacked by an evil Necromancer Vortigern who desires an amulet held by his nephew Corrian the Wizard. A fight breaks out and the resulting melee kills Corrian and Velah the Cleric. The necromancers familiar “Talon” snatches the wizards Amulet from the party and brings it to Vortighern who, having won so easily, leaves the fight laughing hysterically in self-satisfaction.

In the morning, the party decides to split up. Half being led by Alondra, pressing on to Fairhill, the other half returning to Reme to report Vortighern’s murderous actions.


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